Part 1 Fundamentals
Keynote slideshow
Qualities of Light
Discussion: Examples
BREAK
Part 2 Hands-On: 3-Point, 4-Point, 5-Point Lighting
Exercise: lighting_statue01.ma
Subjects:
- Lighting Setups
- Key
- Fill
- Rim/Hair
- Kicker
- BG Light
- Lighting workflow: Projects, Menus and Windows, Render Settings, Render View, IPR, Shelf, Hardware Renderers, Look Through Light Camera
- Light types: Point, Spot, Directional
- The Light Manipulator (“t” key) - Use with spotlight to access interactive controls for the following attributes:
- center of interest
- pivot
- cone radius
- penumbra angle
- decay region
- origin/radius decay
- Dropoff, penumbra
- Attenuation (Decay)
- Colored light
- Shaping light throw with barn doors
- Shader glow for bloom
- Depth map shadows:
- · Set the light’s Dmap Resolution to the lowest value that produces shadows of acceptable quality. As a starting point, set Dmap Resolution to the same value as the rendering resolution.
- · Use filter for soft shadows
- · Use disk-based dmap by changing to Overwrite existing dmap(s) . Use fcheck to view it (renderdata/depth). Need to hit Z-buffer button in fcheck to see depth information.
- · Add frame ext – use for animated lights and/or objects
- · change to reuse depth maps after you are happy with the placement of lights and objects
- · fake transparent dmaps with lighter shadows
No comments:
Post a Comment