Wednesday, September 2, 2009

Session 2: Working with Lights and Shaders



• Homework review

Hands-on: fruit_v2.mb

Subjects:

● Depth Map Shadows cont'd

● Light Manipulator cont'd
    ● Decay Regions

    ● Barn Doors
●  IPR


● Light Linking 

Assigning Materials


● Surfaces and shaders
  • Lambert
  • Phong, Phong E
  • Blinn
  • Anisotropic
  • Use Background
● Procedural textures

● Navigating shading networks


● Mapping transparency and using high-quality renderer to preview


● Using file textures


● Placement nodes and tiling textures with repeat UV or coverage

● Intro to Hypershade: assigning materials, graphing the network


● Intro to Multilister

● Projection mapping

Intro to UV mapping

● Displacement and bump mapping 


● Shader glow for bloom

● Render Settings

● Sample rates and anti-aliasing

● Object Shape node: Render Stats


Homework: Finish Fruit Bowl 

Get project files here.

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